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- Apple Motion 5 Cookbook by Nick Harauz - Ebook | Scribd



 

Motion features a real-time design engine that lets you see your work immediately, along with a deep set of tools and content for creating and animating complex motion graphics.

Control the timing and position of elements in your animation using intuitive keyframe tools. Use flexible curve interpolation for smooth parameter changes. Draw curves using a freehand tool, or move, stretch, and condense groups of keyframes using the Transform box.

Create natural-looking motion without the need for complex calculations using preset behaviors like Gravity, Throw, and Vortex. Use Text behaviors that animate letters, words, or lines across the screen. Or apply the Overshoot behavior to easily create spring-loaded animations. You can even combine behaviors for more advanced motion animations.

Create high-quality animated backgrounds with built-in generators — each with parameters to customize the look and style of the animation. Choose from a collection of standard shapes or unique designs.

All generators can be used as bump maps or textures on other objects — including 3D text. Easily create beautiful 2D and 3D titles that you can animate with drag-and-drop behaviors and intuitive text animation tools. Create text using your favorite fonts and adjust its position, opacity, and rotation.

Manipulate vector-based characters with pristine sharpness, and apply Text behaviors to add complex word and character animations easily. Motion is built on the CoreText engine, which ensures that glyphs, characters, and emoji render correctly every time. Build 3D titles from scratch, design them with easy-to-use templates, or instantly convert any existing 2D title to 3D.

Customize your 3D text with over 90 Apple-designed organic and artificial materials — or create your own — and see your results instantly. You can even choose from a variety of lighting rigs or create depth-of-field effects to give your titles an ultrarealistic look that matches the environment perfectly. Quickly animate text on or off the screen by choosing from more than behaviors including Type On, Blur Out, and Text-on-a-Path, which sets your text in motion on a trajectory that angles, bends, or twists.

You can also create unique animations by moving letters just where you want them. With text generators you can automate tasks that would take hours to complete by hand. Count up and down in sequence, change text randomly, add a timecode sequence, and more.

Use Credit Rolls to set up a scroll in just a few steps — even for long lists of production credits. Import a text file or type the credits directly into a Motion project, then use the Scroll behavior to automatically animate the speed of the credits based on your project length. Just drag and drop to assemble impressive animations, with a choice of more than filters and effects built into Motion. Then fine-tune your work with precise controls. Use machine learning to automatically detect and track faces or objects within a clip.

Attach images, particles, filters, paint strokes, or text to create stunning visual effects and motion graphics. Use realistic particle systems to create effects including smoke and sparkles — or add dazzling details to any animation. Choose from over particle presets or design your own and see your creations in real time. Or, create stunning geometric patterns in 2D or 3D using replicators. Go to the next level by adding 3D objects to both particle systems and replicators.

Go to the Edit menu and choose Undo. With the still selected, notice the bounding box around your photo. We can manipulate several Transform category properties directly in the Canvas, and this bounding box allows us to do just that.

Drag any side corner of the image and scale the image down. Notice how the image doesn't scale uniformly unlike how it did in the Inspector. Hold down the Shift key and grab the side corner again. Notice how the image scales uniformly. Press F1 to open the Properties tab of the Inspector. Scale the image downwards while paying attention to the Inspector. Notice how the scale updates. Some of you may have noticed the i icon at the upper-right hand corner of the HUD, as shown in the following screenshot:.

By clicking it, we got to the Inspector. Whenever you work in Motion and the HUD doesn't have what you're looking for, go to the Inspector for more options. Also, when we held down the Shift and Option modifier keys, we were able to scale our photo uniformly from the center. The general rule is this: modifier keys can make our life easier when trying to manipulate properties in the Canvas and the HUD. For example, if you try to rotate your image in the Canvas by dragging the circle to the right of the center and hold down Shift , we can force our still to move in 45 degree increments.

In the HUD, sometimes when you try to adjust properties, the slider moves too fast. So eventually as Motion graphic designers, we're going to have to animate stuff and part of that battle lies is our ability to move around and adjust layers efficiently in the application. There are two ways by which we can adjust the timing as well as trim layers in Motion—by using the Timeline and mini-Timeline. The big question is why choose one over the other.

As of Motion 5, both areas are displayed as soon as you enter a project. The Timeline will show all of your layers and the relationship those layers have with one another, spread over time. The mini-Timeline only shows the selected element from the Layers tab that is, filter, behavior, clip, and so on. The Timeline is great for making timing adjustments when they revolve around the relation of one layer to another.

On the other hand, the Timeline can become a very busy place, very quickly. The mini-Timeline is a great place to focus in on the selected item at hand. Let's have a look at adjusting layers in both the areas. There are two groups in this project; a text group and background. Press the Space bar to play the project. This animation was done with behaviors, which we'll explore in Chapter 3 , Making It Move with Behaviors. Simply, one text layer fades in after another. Before fixing the timing of the text, you may have noticed that the text appears off alignment.

Your text is now distributed evenly. In the following screenshot, you can see the order of our number layers in the Timeline. We want to change the order of the layers by fading in the first layer, followed by the second, and the third.

We're going to make our first change in the mini-Timeline. To hide the Timeline temporally, go to Window Timeline. We want ONE to begin at 1 second. Select ONE and drag the layer's in-point value until it reads ; Play the animation. Drag the ONE layer's out-point in the mini-Timeline so it lasts till the end of the project. Let's finish the rest our work in our Timeline.

Wait for its in-point to snap to the TWO layer's out-point and then release the mouse. Type 2 , followed by the return to move to the two-second mark. Select the TWO layer and press I to trim its in-point to the playhead. Press the home key and then the Space bar to check if the timing works. Use the following screenshot to guide you:. You can move your playhead by entering in numeric values. It's a good habit to make sure no layer is selected before attempting this operation.

You can move layers the same way you move your playhead. One of my favorite things to do when I first started learning Motion was to open some of the templates the application shipped with and try to figure out how it was created. This gave me a real feel for the inner workings of Motion and the possibilities! Let's open one of Motion 5's templates and customize some of the features. Launch Motion from the Dock or the Applications folder.

From the left-hand side of the Project Browser , choose the Skyline template folder. Select the Skyline Menu project, and from the bottom-right hand side, choose Open a copy.

The project starts off with a radial background where buildings and a ribbon grow from offscreen to onscreen followed by a few titles fading in over top of them. After reviewing, we've decided we'd like to change the color of our background, the color of the ribbon, and put in some text to suit the project better.

Move your playhead to an area where you can see all of your elements onscreen, or double-click in the Time field and enter 3. In the Layers tab, reveal the content of the Background Group by clicking the disclosure triangle. You will see a single layer that is a still image; it has a radial gradient, as shown in the following screenshot:.

Since this is a still image from another application, we have to add a filter to change its color. Go to the Filters category, select the Color Correction folder and locate Colorize use the following screenshot as your guide. Drag it to the Background Elements layer. Press F3 to go to the Filters tab of the Inspector. Control-click the Remap White value and select a blue color of your liking. Let's repeat this step for the ribbon. Click the disclosure triangle to close the Background group.

Click the disclosure triangle to reveal the content of the Graphics group and the Ribbon group, as shown in the following screenshot:. The Ribbon group is composed of three rectangle objects that have behaviors animating them onscreen. While we can locate the original rectangle shapes and tweak their color, it's a lot easier if we add a filter to the group and change the color for all the elements within that group.

Go to the Filters category, select the Color Correction folder, and locate Colorize. Drag it to the Ribbon group in the Layers tab, as shown in the following screenshot:.

Right-click on the Remap White value and select a yellow color of your liking. Repeat this step for Remap Black with a slightly off yellow color from your previous selection. Click the disclosure triangle to close the Graphics group. Open the Text group. There are five text elements, one for each text line onscreen. To change the text, select the Title here group. Press F4 to go to the Text tab of the Inspector. At the bottom, change Title info here to Motion 5.

Repeat this step for the subtitle layers. The following screenshot shows the Format Pane tab in the Inspector for the Subtitle group:. The following is a shot of the Canvas showing the template once all subtitle groups have been changed:. When you open a template, you never switch the original file on the system.

That's why in this recipe when you selected the template, Motion only gave you the option to open a copy.

The original templates will never be overwritten. Having trouble differentiating what every item is? Here comes solo to the rescue. You can see that item all by its lonesome. To unsolo, go back to the Object menu and click Solo again. Motion is all about playing. If you didn't understand how everything worked in this recipe, relax. There is a lot of content in it we did not cover.

Simply have fun by looking and playing with a few properties. With time, it's going to get easier and easier. The Moving and trimming layers in the Timeline and the mini-Timeline recipe. Sometimes trying to remember all the keyboard shortcuts from several applications can be a daunting task. We can easily customize our keyboard in Motion to suit our individual needs.

With a blank Motion project open, go to the Motion menu and choose Commands Customize. For those of you who use FCP X, the following interface should look very familiar:. The keyboard is currently using the standard shortcuts that ship with Motion shown in the next screenshot. In order to make changes, we need to duplicate the keyboard. Click on the Keyboard Set menu and choose Duplicate.

Rename the keyboard to your liking. Click on the letter A. Notice that in the Key detail field, all the commands associated with A show up.

One of them is Record Animation. Notice that it's color coated, allowing us to see what category it belongs to under Command List. Let's remap our keyboard to reflect that in Motion.

Click on the Record Animation field in the No Modifier column and drag it out of the box until you see a puff of smoke; now release your mouse. In the Command List , choose Tools. Now, click Save. Test out your newly-mapped keyboard by hitting T to activate the Text tool followed by A to jump back to the Edit tool. The Looking under the hood — key preferences for your workflows recipe.

Like Final Cut Pro X, Motion 5 has a number of preferences we can change to modify the way it works from its default settings. Let's look at a few key preferences we can change which may be able to assist us in our workflows.

Navigate to the Content folder near the bottom. The following screenshot shows the AquaBall image being added to the tenth frame in the mini-Timeline:. There are two default preferences at play here that we should be aware of. The first is that when you import a layer into Motion, it will always get added at the playhead position. When you're first starting to use the application, this can be very frustrating.

Second, this was a still image and, by default, if you drag it 10 frames to the left, you'll notice it matches the length of the project. Let's change this now. Select the AquaBall image in the Layers tab and press Delete. Go to the Motion menu and choose Preferences.

Click on the Project tab. Set Default Layer Duration to Use custom duration and set the length to one second. Set Create Layers at to Start of project. Let's close the preference window. With your playhead still at 10 frames and the AquaBall visible in the Library tab, apply it to the project again. Notice its length and where it gets added, as shown here:. Go back to Motion Preferences and change back the preferences to their defaults.

We've only scratched the surface of some of the preferences available to us in Motion. Go back to the Preferences menu and get more familiar with some of the other preferences under the different tabs.

For instance, under the Canvas tab, the grid and ruler controls refer to items we can turn on under our View menu View Show Rulers and View Overlays Show Grid to help us align objects in the Canvas. Sometimes, it is beneficial to be able to grab a group of stills and have them sequentially laid out in the Timeline with the click of a button. This recipe explains how we can set up our preferences and select multiple photos and perform this recipe in a flash.

Launch Motion. Choose Open. Change Default Layer Duration to Use custom duration and set the length to one second. Close Preferences. A special thank you to all the people who have supported me, and a big thank you to the team at Packt Publishing.

Also, a special thanks to Abhishek Kori and Joel Noronha. You might want to visit www. You can upgrade to the eBook version at www. Get in touch with us at for more details. At www. Do you need instant solutions to your IT questions? If you have an account with Packt at www. Simply use your login credentials for immediate access. Creating motion graphics and visual effects in the past used to be a daunting process.

Performing tasks such as animating text, match moving, compositing, and connecting individual layers would involve extremely long workflows that would take days, even months to complete. That's where Motion comes in. It was designed to make these tasks simpler and easier so that the user can focus on the creation.

The application works seamlessly with Final Cut and has the editor and motion graphics artist in mind every step of the way. So, welcome to Apple Motion 5 Cookbook. Throughout this book, you'll learn to create sophisticated motion graphics using the incredible tools and content inside the application.

Through a series of recipes, we will cover tips and tricks for easy navigation of the interface, animating layers with behaviors and keyframes, applying filters, using Motion's vast content library, creating replicator and particle systems, and working in both 2D and 3D environments. With exercise files accompanying this book as an additional download, you will walk away with real-world projects to apply your new skills to.

Let's get cooking! Chapter 1, Getting Around the Interface , explores becoming more comfortable inside Motion and navigating ourselves through the various windows. Chapter 2, Looking at Motion's Library , explores working with and manipulating the vast content available to us right inside Motion. Chapter 3, Making It Move with Behaviors , explores instant animation techniques by dragging and dropping various behaviors onto elements into our project.

Chapter 4, Making It Move with Keyframes , explores classic animation techniques in Motion and the options available to add, cut, copy, and manipulate keyframes on parameters. Chapter 5, Let's Make Text , explores working with text in Motion by changing text style, saving presets, and animating text with behaviors.

Chapter 6, Paint and Masks , explores the Paint Stroke tool and the brush stroke presets available from the Library. We will also look at using masks to add effects to specific parts of our image, as a utility tool and to create animation.

Chapter 7, Let's Make Particles , explores the basics of Motion's extremely powerful particle systems and how we can manipulate its parameters to create dynamic motion graphics. Chapter 8, Replicators — It's No Fun By Yourself , explores the basics of the replicator and how almost any element in Motion can be used to create seamless animation through patterns.

Chapter 9, Motion Tracking and Keying , explores VFX techniques including match moves, offset tracking, and green screen removal. Chapter 10, Intro to 3D , explores adding cameras and lights to our projects to interact with our elements in 3D space.

Chapter 12, Customization and Exporting , explores a few customization techniques for various workflows. We also look at exporting movies, stills, and image sequences from Motion and exporting through another application called Compressor. Users will need three applications to go through all the recipes in the book; Motion 5, Final Cut Pro X, and Compressor.

These applications only run on Apple computers. All applications can be downloaded directly from the Mac App Store located on the dock of your computer.

Please head to the Apple website in order to make sure you have the appropriate system requirements to run the applications. If you already have the application installed, make sure you are up to date with the latest software. All project files that you can download from the Packt Publishing website are compatible with Motion 5. This book is intended for Final Cut Pro users looking to incorporate more motion graphics in their workflows and Motion users who are looking to gain a comprehensive knowledge of the tools, tricks, methods, and options available in Motion to create great motion graphics and visual effects.

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning. Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: Navigate to the Photoshop. New terms and important words are shown in bold.

Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: Navigate to the File Browser by clicking it on the left-hand side of the interface. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next. What is Scribd?

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